DoDH - Unique Spells

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Barudin
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DoDH - Unique Spells

Post by Barudin » Mon Dec 04, 2017 5:34 am

I'm going to slowly work on depths information over the next month. Sorry for the spam.


DoDH offers unique spells for most classes as the result of quest lines. Each quest line is 5 group missions. Not every class gets a spell or skill in each set.

Level 68 Spells
Quest line: http://everquest.allakhazam.com/db/ques ... quest=3186

Class - Spell/Skill
Bard - Spell: Creeping Dreams - Viral Mez
Beastlord - Spell: Bestial Empathy - High Powered Swarm Pet
Berserker - Skill: Cry Havoc - Group increased chance to melee crit
Cleric - Spell: Death's Regret - Undead Nuke/Snare Proc
Druid - Spell: Skin of the Reptile Defensive proc heal/hot
Enchanter - Spell: Echoing Madness - Viral Mez
Magician - Spell: Burning Aura - Defensive Processing Nuke
Monk - Skill: Fists of Wu - Group increase double attack
Necromancer - Spell: Call of Blood - Nuke that can increase future dots power
Paladin - Spell: Last Rites - Undead nuke that procs a snare + AC debuff
Ranger - Spell: Hail of Arrows - Frontal Arc Arrow Damage Attack
Rogue - Skill: Thiefs Eyes - Group Increase Accuracy
Shadowknight - Spell: Fickle Shadows - Nuke that can increase future dots power
Shaman - Spell: Lingering Sloth - Defensive proc Slow
Warrior - Skill: Commanding Voice - Group Increase Dodge
Wizard - Spell: Clinging Frost - Nuke that can proc a snare

Level 69 Spells
Quest line: http://everquest.allakhazam.com/db/ques ... quest=3204

Class - Spell/Skill
Bard - Skill: Dance of a Thousand Blades - Melee dps disc (lol)
Beastlord - Skill: Empathic Fury - Melee dps disc
Berserker - You'll get nothing and like it!
Cleric - Spell: Chromastrike - Chromatic Nuke (lol)
Druid - Spell: Spore Spiral Chromatic Root/Small Knock back (essential to Redfang demi raid)
Enchanter - Spell: Colored Chaos - Chromatic Nuke
Magician - Spell: Fickle Fire - Nuke that has a chance to make additional nukes more powerful
Monk - You'll get nothing and like it!
Necromancer - Spell: Corath Venom splurt style dot
Paladin - Spell: Silent Piety - self buff to resist 10% of spells
Ranger - Skill: Warder's Wrath - Melee dps disc
Rogue - You'll get nothing and like it!
Shadowknight - Spell: Touch of Draygun Lifetap that adds an agro mod + small up huff.
Shaman - Spell: Breath of Antraygus -
Frontal cone ae
Warrior - You'll get nothing and like it!
Wizard - Spell: Mana Weave - Nuke that has a chance to make additional nukes more powerful

Level 70 Spells
Quest line: http://everquest.allakhazam.com/db/ques ... quest=3214

Class - Spell/Skill
Bard - You'll get nothing and like it!
Beastlord - You'll get nothing and like it!
Berserker - You'll get nothing and like it!
Cleric - Spell: Desperate Renewal new heal line pretty useful
Druid - Spell: Dawnstrike - Nuke that has a chance to make additional nukes more powerful
Enchanter - Spell: Mana Flare Short term buff enchanters will have to cast on caster dps for burns - every Nuke casts an additional nuke
Magician - Spell: Raging Servant super powered swarm pet
Monk - You'll get nothing and like it!
Necromancer - Spell: Dread Pyre A dot
Paladin - You'll get nothing and like it!
Ranger - You'll get nothing and like it!
Rogue - You'll get nothing and like it!
Shadowknight - You'll get nothing and like it!
Shaman - Spell: Hungry Plague Disease slow
Warrior - You'll get nothing and like it!
Wizard - Spell: Ether Flame High powered Nuke
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Barudin
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Joined: Sat Jan 16, 2016 3:03 pm

Re: DoDH - Unique Spells

Post by Barudin » Mon Dec 04, 2017 10:30 am

Bored at work today. DoDH spells done.
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